![]() But that's a challenge that we are happy to take on. There's also the expectations that come with a sequel, the fact that you've already set the bar pretty high hopefully, and you are under pressure to deliver and surpass your own accomplishments. Start with a strong foundation and hopefully develop or expand on previous accomplishments and take it from there. First, it's always a good idea to step back and evaluate what you've accomplished with the first iteration, first generation of the IP, and try to keep the good and be critical about the bad, and build upon. Were there specific challenges you had to face when creating the second version of an MMO? This project is interesting as well, because it's an MMO sequel, which is hard to find. And we decided to go in the other direction - it probably gives us more room to create and experiment. With technology evolving at the pace it is, with every new console and every new video card that comes out and all of these bells and whistles that constantly allow photorealism to be within our grasp, everybody's kind of crowding that space. In our case, we decided to go with a stylistic interpretation of reality over photorealism, because we believe that it ages better. So longevity is an aspect that is driven by marketing, but it ripples down to art. You need to try to accomplish visual longevity in addition to accessibility, in addition to clarity. First, the fact that they are usually long-lived. How would you do that differently as compared to other game genres?ĭaniel Dociu, Senior Art Director, Guild Wars 2: There are a number of aspects that are specific to MMOs when it comes to choices and decisions you need to make. Massively: The first thing I would just ask is about designing art for an MMO in general. (Check Youtube for the HD version as well.) Follow along after the jump, and enjoy! Keep your eyes peeled - you might just see something you've not seen before. As a bonus feature, we've got a video slideshow of some of the gorgeous concept art featured at his panel at GDC. The information on this highly-anticipated game is starting to increase bit by bit, and Daniel had some interesting things to say about designing art for Guild Wars and Guild Wars 2. Daniel Dociu, Senior Art Director for Guild Wars 2, was one of the panelists at last week's GDC, and Massively was fortunate enough to sit down and chat with him about the art coming up in Guild Wars 2.
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